AI Insights · Timothy · April 2024
Top 5 Vikings Games Performance in Poland Q1 2024
Explore the performance trends of the top 5 Vikings-themed games on a unified platform in Poland during Q1 2024.
Throughout the first quarter of 2024, the top 5 Vikings-themed games in Poland exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Data sourced from Sensor Tower provides detailed insights into these metrics.
Viking Rise: Valhalla from IGG.COM saw a notable increase in weekly revenue, peaking at around $6.4K in the week of January 22. Weekly downloads for the game showed a gradual decline, starting at 3.3K in the first week of January and dipping to 1.7K by mid-March. However, the game maintained a relatively stable active user base, fluctuating between 25.7K and 28.2K throughout the quarter.
Vikings: War of Clans by Plarium LLC experienced a significant rise in weekly revenue towards the end of the quarter, reaching approximately $4.1K in the final week of March. Weekly downloads, however, decreased steadily from 302 in the first week of January to 148 by the end of March. The active user count saw a similar downward trend, starting at 842 and dropping to 598 over the same period.
Frostborn: Coop Survival by Kefir showed a mixed performance. The game’s weekly revenue fluctuated, with a high of $907 in the second week of January and a low of $368 in mid-March. Weekly downloads saw a downward trend, starting at 330 and decreasing to 111 by the last week of March. Active users also displayed a decline, beginning at 802 in early January and ending at 547 by the end of the quarter.
Vikingard from NetEase Interactive Entertainment demonstrated strong revenue performance, reaching a peak of $8.6K in the second week of March. Despite the impressive revenue figures, weekly downloads dropped significantly, from 372 in the first week of January to just 20 by the end of March. The active user base remained relatively stable, ranging from 6.1K to 7.2K throughout the quarter.
Vikings: Valhalla by Netflix, Inc. had minimal impact in terms of downloads, with numbers fluctuating between 1 and 55 throughout the quarter. The game did not generate any revenue during this period, and no active user data was recorded.
For more detailed insights and trends, visit Sensor Tower.